GAME DESCRIPTIONS
Ladies Club Tournaments:
Eclectic Tournament
Team Games:
Two Best Net
Individual Games:
Ladies Club Tournaments:
Eclectic Tournament
- 2 day tournament playing for the Crystal Bowl Trophy.
- Final score is calculated by using the BEST gross score for each hole over the 2 days, minus handicap.
- Player must have a valid (putted out) score for each hole at the end of Day 2.
- To help pace of play, players are encouraged to stop playing a hole when they cannot improve their hole score.
- 1 day tournament playing for the Thunderbird Trophy.
- Players are divided into 3 or 4 handicap groups and randomly picked to form teams through a blind draw.
- Teams of 4 players, using the Stableford scoring system, record the 2 best Stableford scores (NB: not net scores) on each hole.
- Team with highest total Stableford points is the winner.
- To help pace of play, players are encouraged to stop playing a hole when their score will result in zero points.
- 2 day tournament playing for the Whale Trophy (Low Gross) and the Dogwood Cup (Low Net).
- Golden Girl Trophy is awarded to the Low Net player over 70 years of age.
- Gimmies – No; Max score – No.
Team Games:
Two Best Net
- Equalized handicaps set by the Draw Committee.
- Each player plays their own ball.
- Two best Net scores on each hole count for the team score.
- Payout based on lowest two best net team score.
- Gimmies – Yes; Max score – Yes.
- Team Stableford
- Equalized handicaps set by Draw Committee.
- Scoring based on points awarded for net scores: Eagle =4 pts, Birdie=3 pts, Par=2 pts, Bogey=1 pt.
- Two best Stableford points count for the team score.
- Payout based on team scoring the highest Stableford points.
- Gimmies – Yes; Max score – Yes (will mean 0 points).
- Cha Cha Cha or Team Polka
- Equalized handicaps set by Draw Committee.
- Each player plays their own ball.
- Team score Cha Cha Cha is 1 best net on Hole #1, 2 best net on Hole #2, and 3 best net on Hole #3. Repeat.
- Team score Polka is 1 best net on Hole #1 and 2 best net on Hole #2. Repeat.
- Payout based on lowest net team score.
- Gimmies – Yes; Max score – Yes.
- Captain Vs. Vice-Captain
- Four Ball Match Play (see Rule 23)
- The field is divided into 2 equalized teams.
- Each foursome consists of 2 players for each team.
- The lowest handicap in the group is taken to 0 and the other players get strokes based on this handicap differential.
- Matches will be better/fairer if handicaps are within the 10-15 range.
- A team is awarded 1 point for a win on a hole, ½ point for a tie, 0 for a loss of hole. All 18 holes are played and scores posted to Golf Canada.
- Payouts awarded to all players on the team with the highest point total.
- Match Play Rules apply.
- Foursomes (Alternate Shot)
- 2 person teams set by the Draw Committee, playing alternate shots (1 ball).
- Handicaps are added together and halved for the team handicap.
- Payout based on lowest net team score.
- Score cannot be posted to Golf Canada.
- Gimmies – Yes; Max score – Yes.
- Joker’s Wild
- Equalized handicaps set by the Draw Committee.
- Each player on team is randomly assigned a playing card suit (hearts, diamond, clubs, or spades).
- After each hole completed, players find out which team members score counts – according to which suit is drawn.
- Gimmies – Yes; Max score – Yes.
- Scramble – Texas or Step Away
- Equalized handicaps set by the Draw Committee.
- Everyone tees off.
- Team chooses the best of 4 shots, and each player hits from there till holed out.
- In Texas Scramble, 3 tee shots are required from each player.
- In Step Away, the player whose ball is selected does not hit the next shot.
- Score cannot be posted to Golf Canada.
- Team Various Nets
- Equalized Handicaps set by Draw Committee
- Team score equals: 3 low net on Par 5’s, 2 low net on Par 4’s, 1 low net on Par 3’s. (Alternately: 1 low net on Par 5’s, 2 low net on Par 4’s, 3 low net on Par 3’s).
- Payout based on low net score.
- Gimmies – Yes; Max score – Yes.
- Pink Lady
- Each Team plays one numbered pink ball. The object of the game is to play all 18 holes and return the numbered PINK LADY to the scorecard box.
- Player #1 (first on the scorecard) plays Hole #1 with the PINK LADY, Player #2 plays Hole #2 with the PINK LADY and etc. for Player #3 and #4.
- Rotate through the players until the 18th hole or until the PINK LADY is lost.
- Indicate with an X on the scorecard, on which hole the PINK LADY was lost.
- Continue play even if you lose the pink ball.
- PINK LADY is considered lost when OB, in the water and unable to be retrieved, or not found anywhere on the course. (Penalty strokes apply).
- Gimmies – Yes; Max score – Yes.
- The Eliminator
- Equalized Handicaps set by Draw Committee.
- Each player plays their own ball.
- 1st Hole – use 1 best net, then that player is eliminated.
- 2nd Hole – use 1 best net of the 3 remaining players.
- 3rd Hole – use 1 best net of the 2 remaining players.
- 4th Hole – use the best net of the last remaining player.
- Repeat every 4 holes.
- Gimmies – Yes; Max score – Yes.
Individual Games:
- Putts Competition – Captain’s Trophy
- Low to High Handicap
- Players track the number of putts per hole.
- Based on fewest putts in 2 out of 3 rounds.
- NOTE: a putt is defined as any stroke taken after the ball comes to rest on the green (see example in Handbook).
- Payout based on fewest putts (May be flighted).
- Gimmies – No; Max score – No (must putt out).
- Skins
- 1 point per hole for a total of 18 points per group.
- The net winner of the hole wins 1 point.
- If the hole is tied, the ‘skin’ is carried forward to the next hole and so on until a hole is won outright, then all previous tied hole points go to that winner.
- (I.E.- if 4 holes are tied, then the player who wins on the next hole gets 5 points).
- Payout based on players with the most points.
- Gimmies – Yes; Max score – Yes.
- Low Net Flighted
- Mixed Handicaps.
- Each player plays own ball.
- Payout base on low net score by flight.
- Gimmies –Yes; Max score – Yes.
- Low Gross Flighted
- Similar handicaps.
- Each player plays own ball.
- Flights determined by handicap and number of players.
- Gimmies – Yes; Max score – Yes.
- Bingo, Bango, Bongo
- Mixed Handicaps.
- Each player must play according to order determined by lowest gross score of last hole for the tee shot and furthest from hole for fairway to green.
- 3 points per hole – 1 point for first on green (Bingo), 1 point for KP (Bango), 1 point for first in the hole (Bango).
- Payout based on highest individual point total.
- Gimmies –Yes, after 1st in hole determined; Max score – Yes, after 1st in hole determined.
- Stableford
- Mixed Handicaps.
- Scoring by Stableford points (based on net score per hole):
- Net Bogie=1 pt, Net Par=2 pts, Net Birdie=3 pts, Net Eagle=4 pts.
- Payout based on highest Stableford points.
- Gimmies – Yes; Max score – Yes.
- Three Blind Mice
- Mixed handicaps.
- 3 holes randomly selected by Golf Shop to be determined, revealed
- and thrown out after the round.
- Payout based on net score minus the 3 holes. (May be flighted).
- Gimmies – Yes; Max score – Yes.
- Criss Cross
- Mixed Handicaps.
- Play regular game.
- Draw Committee, by blind draw after the game and prior to scoring, will select 9 holes to count for the gross score minus ½ the handicap, selecting alternately from front 9, then back 9.
- Payout based on lowest net score of the 9 holes. (May be flighted).
- Gimmies – Yes; Max score – Yes.
- Hate ‘Em
- Mixed Handicaps.
- At 1st Tee, circle the 2 holes you hate the most, one on the front 9 and one on the back 9. Or alternately, select 3 holes: one par 3, one par 4, and one par 5.
- Play round as usual, then subtract the “hate’em” holes from the total.
- Deduct handicap from revised gross score for the net score. Patout based on best net score. (May be flighted).
- Gimmies – Yes; Max score – Yes.
- Best Net Par 4’s or Par 5’s
- Mixed Handicaps.
- Play regular game.
- Total net score for Par 4’s or Par 5’s.
- Payout based on best net score for the Par 4’s or the Par 5’s. (May be flighted).
- Gimmies – Yes; Max score – Yes.
- T’s and F’s
- Mixed Handicaps
- Count net score for each hole that begins with a T or an F (T’s= #2, 3, 10, 12, 13; F’s= #4, 5, 14, 15).
- Payout based on net score for the 9 holes – ½ of handicap used. (May be flighted)
- Gimmies – Yes; Max score – Yes.
- Fun Skills Game
- Mixed Handicaps.
- Fun round playing for prizes that incorporate things we do every round of golf.
- Points are awarded for skills such as: 1) # of fairways hit, 2)fewest putts, 30 playing 18 holes with the same ball, 4) # of 1 putts, 5) Up and down from sand bunker, etc. (see Skills List attached).
- Limit to 4 skills maximum.
- Payout based on most points.
- Gimmies – Yes; Max score – Yes.
- 3 Clubs Only
- Mixed Handicaps
- Player chooses 3 clubs only to play the round.
- Payout based on net score. (May be flighted).
- Gimmies – Yes; Max score – Yes.
- Score cannot be posted to Golf Canada.
- Par (Net) Rounds
- Mixed Handicaps.
- The game is played against the course!
- Score +1 for winning the hole, and -1 for losing the hole, 0 for a tie.
- A hole is won if your net score for the hole beats par for the hole.
- Payout based on most points earned.
- Gimmies – Yes; Max score – Yes.